I tested MSFS 2024's Scenery Quality: Streamed vs Downloaded. The difference is ... ๐Ÿ‘€

·20:46·5.2K viewsDeveloped with YouTubeDeveloped with YouTube

I've always wondered what really gives the best visual quality in Microsoft Flight Simulator 2024. Do you need to pre-download massive offline packs, or is streaming content from the cloud the way to go? I decided to run multiple tests to find the definitive answer.

For this experiment, I took to the skies over two very different, highly-detailed locations: the dense urban jungle of New York City and the dramatic terrain of Gibraltar. I flew the exact same flight paths multiple times, comparing downloaded and streamed content side-by-side, with and without photogrammetry and caching.

๐Ÿงช Test Overview ๐Ÿ—ฝ New York City (NYC)

1๏ธโƒฃ Streamed ๐Ÿ“ก | โŒ Photogrammetry | ๐Ÿ” Cached vs Non-Cached 2๏ธโƒฃ Downloaded ๐Ÿ’พ | โŒ Photogrammetry | ๐Ÿ” Cached vs Non-Cached 3๏ธโƒฃ Streamed vs Downloaded ๐Ÿ”„ | โŒ Photogrammetry | โœ… Cached 4๏ธโƒฃ Streamed ๐Ÿ“ก | โœ… Photogrammetry ๐Ÿ—บ๏ธ | ๐Ÿ” Cached vs Non-Cached 5๏ธโƒฃ Downloaded ๐Ÿ’พ | โœ… Photogrammetry ๐Ÿ—บ๏ธ | ๐Ÿ” Cached vs Non-Cached 6๏ธโƒฃ Streamed vs Downloaded ๐Ÿ”„ | โœ… Photogrammetry ๐Ÿ—บ๏ธ | โŒ Cached

๐Ÿฐ Gibraltar 7๏ธโƒฃ Streamed ๐Ÿ“ก | โŒ Photogrammetry | ๐Ÿ” Cached vs Non-Cached 8๏ธโƒฃ Downloaded ๐Ÿ’พ | โŒ Photogrammetry | ๐Ÿ” Cached vs Non-Cached 9๏ธโƒฃ Streamed vs Downloaded ๐Ÿ”„ | โœ… Photogrammetry ๐Ÿ—บ๏ธ | โŒ Cached

๐Ÿ“Quick breakdown of the terms:

๐Ÿ’พDownloaded: Data is already on your PC, which should decrease the data required to be downloaded and theoretically might improve the quality since a lower dependency on the internet.

โ˜๏ธStreamed: Data is pulled from Microsoft's servers as you fly, saving space but potentially introducing performance and quality issues if your internet connection is slow or inconsistent.

๐Ÿ—‚๏ธ Cached: MSFS allows users to create a manual cache or use a rolling cache to store scenery data locally. This helps reduce stutters and loading times in frequently visited areas, especially useful if you have limited bandwidth or a inconsistent internet connection.

๐Ÿšซ Non-Cached: When caching is disabled, MSFS streams all scenery data live from Bing Maps and Azure servers. This saves disk space but can lead to performance issues if your internet connection isnโ€™t stable or fast enough.

๐ŸŒ Photogrammetry: MSFS uses photogrammetry to render real-world cities in high detail using aerial imagery and 3D mapping. While visually stunning, itโ€™s bandwidth-heavy and can cause melted buildings or pop-ins if your connection or system resources are lacking

The results might depending on your system specifications and internet connection. Watch to the end to see which one came out on top! ๐Ÿ“ˆ

๐Ÿ–ฅ๏ธSystem specs AMD Ryzen 9 7900X3D 64GB Memory DDR5 6000MHz Gigabyte RTX 4090 Gaming OC Samsung SSD 900 Pro 2TB

No overclocking configured

๐ŸŒInternet speed 1GB up/down fiber

Honestly, the results were not what I expected. If you're chasing the most realistic and immersive scenery possible in MSFS 2024, this is a must-watch.

๐Ÿ‘‡ Did these results surprise you too? Let me know your own experiences in the comments below! And if this video helped you out, a like and subscribe would be amazing!

Do you have a preferred method? Let me know in the comments

๐Ÿ“– Chapters 0:00 - intro 0:29 - intro video 0:51 - how I performed the tests 01:27 - NYC | streamed content | no photogrammetry | cached vs non- cached 04:13 - NYC | downloaded content | no photogrammetry | cached vs non- cached 07:07 - NYC | streamed vs downloaded | no photogrammetry | cached 08:34 - NYC | streamed content | photogrammetry | cached vs non- cached 10:01 - NYC | downloaded content | photogrammetry | cached vs non- cached 11:14 - NYC | streamed vs downloaded | photogrammetry | non-cached 12:32 - Gibraltar | streamed content | no photogrammetry | cached vs non- cached 15:27 - Gibraltar | downloaded content | no photogrammetry | cached vs non- cached 17:54 - Gibraltar | streamed vs downloaded | photogrammetry | non-cached 19:16 - conclusion 20:18 - outro video

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